![]() ![]() I’ve only just finished the first Torchlight. I don’t know, because I’m behind the times. How does it hold up against Blizzard’s Diablo III? Now, Torchlight 2 has been released to no small acclaim. These players started to look on the Torchlight series more favorably, with many hoping Torchlight 2 would be the game they wished Diablo 3 had been. The requirement to be online at all times, even when playing single-player, turned off many, while others were bothered by the changes to character skill systems. Then Diablo III actually came out, and it was divisive. Most people viewed it as a fun diversion, something to play while they waited. Torchlight was released during the long wait between Diablo II and Diablo III. Torchlight’s colorful locales were much more enticing. While I enjoyed the Diablo games (mostly having played the second), I was never that interested in their dark, demon-filled world. Torchlight is a more recent Diablo clone, and has the distinction of being developed by some of the same people who worked on Diablo and Diablo II. And there were many, although none managed to unseat the Diablo series as the leader of the genre. Today, nearly all role-playing games are called action-RPGs because they tend to feature real-time combat systems that play out similarly to action games, but back in 1996 the term applied exclusively to Diablo clones. ĭiablo was an instant hit, spawning its own genre known as the action role-playing game (abbreviated to action-RPG or ARPG). ![]() This kept the tense feel of a roguelike without punishing the player too harshly for not having clicked on an enemy quickly enough. Dying meant respawning in town without any of your stuff, and having to make a dangerous run to your corpse to recover it. While Diablo did not feature perma-death like most roguelikes, where dying meant starting the whole game over, it did offer serious consequences for failure: there was no manual save system, with the game instead saving automatically when quitting, so it was never possible to reload an old game to reverse a mistake. Diablo took the dungeon-crawl premise of most roguelikes - complete with procedurally generated floors, hordes of enemies to fight, and heaps of randomized loot to find - and fused it with a fast-paced real-time combat system. But the most famous roguelike-like was Blizzard’s 1996 game Diablo. Now, I’ve gone back and finally finished it.īefore I start, a little history: I’ve written many posts on roguelikes, and several more on roguelike-likes, games that borrow design elements from roguelikes and fuse them into other gameplay styles. Then I injured my wrist, and since Torchlight is a 2-handed game, I had to take a break and play other things. I originally intended to finish playing Torchlight in time for the release of Torchlight 2. Please note that, like always, you can click on the screenshots for bigger versions. ![]()
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